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Diversion

Proprietary cloud-native version control for large repos and binary assets, aimed at game development; Unreal/Unity integrations, bidirectional GitHub mirroring, Perforce migration, file locks, and code and asset review.

www.diversion.dev/Active

Website (c) 2026 lists Global Game Jam 2026 sponsorship and current pricing tiers; no public repo. (checked 2026-10-25)

In Version control beyond git

Where it stands apart

What it shares with most of the community

Not documented

The public sources we read don't say:

Nearest neighbors

Every answer

QuestionAnswerSource
Is it actively maintained?activesource
2026-10-25
How is the main thing licensed?stands apart proprietary or closed source
No license or source published.
source
2026-10-25
How is it mainly sustained?company with a paid product, tier, or ads
Pro $25 and Studio $35 per user/month; Enterprise custom.
source
2026-10-25
Can it run entirely on your own device or infrastructure, without the maker's servers?stands apart partly (some features need the maker's servers)
On-prem / private cloud only on the Enterprise tier.
source
2026-10-25
Do you need an account to use it?stands apart account required
Cloud-hosted service with sign-in, per-seat plans and trial.
source
2026-10-26
Who is it for?stands apart both
Developers and artists (game dev, virtual production, archviz).
source
2026-10-25
Which shared standard or format does it mainly build on?none of these (its own format or interface)
Own cloud storage with GitHub mirroring on the side.
source
2026-10-26
How does it relate to git repositories?stands apart own storage format, with two-way git interop
'Bi-directional sync between GitHub and Diversion' (GitHub Mirroring).
source
2026-10-25
Where does the authoritative copy of a project live?one central server per project (hosted or self-hosted)source
2026-10-25
Can you commit, branch, and read history with no network connection?Not documented
Not documented.
source
2026-10-25
Is it designed with AI coding agents in mind?stands apart it adds AI features, but is not designed around agents
Markets support for 'thousands of agents' and a Claude Code plugin; built for game teams first.
source
2026-10-25
Which layer of the stack does it mainly replace?stands apart version control and hosting together, as one systemsource
2026-10-25
What is the basic unit of history? (pick the most specific that applies)Not documented
Not documented publicly.
source
2026-10-25
Are stacked changes (a chain of dependent changes reviewed separately) a first-class workflow?Not documentedsource
2026-10-25
How are merge conflicts mainly handled?Not documented
Not documented; offers hard locks on the Studio tier.
source
2026-10-25
What size of project is it designed for?stands apart very large monorepos or large binary assetssource
2026-10-25
Is code review part of the product?yes, it has its own review interface
'Code and asset reviews' on the Studio tier.
source
2026-10-25

Sources

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